• While Waiting

    Role: Technical Designer & Executive Producer

    A narrative-driven indie game blending creative gameplay with a whimsical art style, set to release in Feb 2025.
    Developed complex level mechanics for 1/3 of the contents, ensuring technical precision and engaging gameplay.
    Pioneered the technical foundation, focusing on scalable architecture and responsive mechanics.
    Designed and optimized audio pipelines using Wwise to achieve a polished and immersive soundscape for over 100 levels.
    Contributed to cross-disciplinary problem-solving, integrating creative and technical workflows seamlessly.

  • Tokyo Game Show

    Exhibited as the Studio Representative

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    The game was selected for Selected Indie 80, a curated program at Tokyo Game Show 2024.

    I represented the studio at the exhibition, joined by two amazing helpers — captured in this photo.

  • Trailer Production

    In addition to game development and marketing, I was also responsible for the production and editing of the game trailers.