

While Waiting
Role: Technical Designer & Executive Producer
A narrative-driven indie game blending creative gameplay with a whimsical art style, set to release in Feb 2025.
Developed complex level mechanics for 1/3 of the contents, ensuring technical precision and engaging gameplay.
Pioneered the technical foundation, focusing on scalable architecture and responsive mechanics.
Designed and optimized audio pipelines using Wwise to achieve a polished and immersive soundscape for over 100 levels.
Contributed to cross-disciplinary problem-solving, integrating creative and technical workflows seamlessly.Tokyo Game Show
Exhibited as the Studio Representative
The game was selected for Selected Indie 80, a curated program at Tokyo Game Show 2024.
I represented the studio at the exhibition, joined by two amazing helpers — captured in this photo.
Trailer Production
In addition to game development and marketing, I was also responsible for the production and editing of the game trailers.