• Hello! I'm Hongke

    I graduated from NYU Game Center, and currently work as a Technical Designer & Executive Producer.

    I'm professional in both game design and game marketing.

  • Highlights

    A Showcase of My Professional Contributions

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    While Waiting

    Februrary 2025

    Role: Technical Designer & Executive Producer

    This is a transformative adventure exploring the art of waiting. Clear the game by doing nothing, but discover the power of acceptance and patience in numerous situations from birth to death. Learn to embrace life as you wait.

    Learn More

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    Thought Experiment Simulator

    July 2024

    Role: Solo Developer & Producer

    This is a stupid game that might include Trolley Problem, Ship of Theseus, Brain in a Vat, Infinite Monkey, Sisyphus, Prisoner's Dilemma, Schrodinger's Cat, etc.

    Learn More

  • Press

    A Collection of My Interviews and Coverages

    Chinese Media

    [Thought Experiment Simulator] 搞哲学的第一步,打开Steam - 新周刊

    ("First Step Towards Philosophy: Open Steam" - New Weekly)

    [Thought Experiment Simulator] “电车难题”被国人做成搞怪游戏,在外网火了 - TapTap

    ("The Trolley Problem Was Made into a Funny Game and Became Viral on the Internet" - TapTap)

    Japanese Media

    [While Waiting] なたは,待ち時間に何かしても,しなくてもいい。人生の過ごしかたを「While Waiting」の試遊で考える - 4Gamer

    (You can do or not do anything while you wait. Think about how you spend your life by playing "While Waiting" - 4Gamer)

    [While Waiting] 最短クリアの鍵は“何もしない”。「待つ」ことの意味を問うコミカルで哲学的なゲーム『While Waiting』 - GameMakers

    (Doing nothing is the fastest way to clear this game. 'While Waiting' is a comical game that questions the meaning of "waiting." - GameMakers)

    [Thought Experiment Simulator] クリティカルな哲学問題や定論で遊ぶ「思考実験シミュレーター」。- 4Gamer

    ("A 'thought experiment simulator' that lets you play with critical philosophical problems and theories." - 4Gamer)

    Thai Media

    [Thought Experiment Simulator] รถไฟมาจะสับรางไปทางไหนดี? ชวนเล่น "Thought Experiment Simulator" เกมปรัชญาที่เกิดมาเพื่อท้าทายความคิดเรา

    (Which way should the train go when it arrives? Come play 'Thought Experiment Simulator', a philosophy game born to challenge our thinking.)

  • Other Projects

    A List of My Personal Video Games

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    The Raindrop: A Vocal Odyssey

    (Under Development)

    Role: Game Designer and Lead Programmer

    The Raindrop is an audio-input-only game made by a group of three. Players need to speak certain spells to move a raindrop around and change it between states of matter (water, ice, vapor) to get through the level.

    Click here to view the Steam Page

    Coming Soon

    EON: Reset

    (Under Development)

    Role: Director and Level Designer

    Eon Reset is a Metroidvania game; I work as the director and level designer. The game settles in a sci-fi world and implements a unique combat mechanic. We currently finished the playthrough of the prologue.

    Click here to view the Steam Page

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    Afterlife Teahouse

    (May 2022)

    Role: Programmer

    Afterlife Teahouse is a tea-making game set in a teahouse between life and death, with a relatively light and relaxing narrative. As a programmer in the team, I implemented the system framework along with its gameplay mechanics to make it a publishable game.

    Click here to watch the playthrough

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    Tales of Huaxia

    (December 2021)

    Role: Level Designer and Programmer

    Tales of Huaxia is a 2D puzzle mobile game made by a group of 11 college students for an online game design camp of Tencent, targeting the Android platform. I designed and developed its two levels and the boss. The game won a silver award at the final critique.

    Click here to watch the playthrough

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    Zen

    (December 2021)

    Solo Project

    Zen is a 3D level design practice using Unreal Engine 4. I created a blockmesh, adjusted the lighting, painted the landscape with different materials, and assembled various meshes from the Internet together with my own aesthetics.

    Click here to watch the playthrough

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    EatKraken

    (December 2021)

    Role: Game Designer and Lead Programmer

    EatKraken is a kitchen simulator developed by a team of three. The character being played is a octopus that cuts its body parts to make sushi, so players have to balance between making more money and maintaining health.

    Click here to watch the playthrough

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    Last One

    (May 2021)

    Role: Level Designer

    Last One is a first-person 3D game in a psychological horror mood for a class called Level Design Studio in Spring 2021. I worked solo on the blockmesh for the first half of the semester and collaborated with another student in the class to add aesthetics for the second half. The project received an A.

    Click here to watch the playthrough

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    Insomnia

    (February 2021)

    Role: Director and Lead Programmer

    Insomnia is a 2D platformer by a team of seven for Global Game Jam 2021. As the director and developer, I led the team to work efficiently in a remote circumstance. The game was eventually nominated as one of the four best games among 36 teams at GGJ's NYU site.

    Click here to watch the playthrough

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    Last Celeste Knight

    (December 2020)

    Role: Lead Programmer

    Last Celeste Knight is a final project by a group of four in Fall 2020. The calss required us to clone an existing video game, and we picked Hollow Knight. As one of the two developers, I replicated all the platforming mechanics from the original game and the boss, Radiance, on my own. The project received an A.

    Click here to watch the playthrough

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    Azure

    (May 2020)

    Solo Project

    Azure is the final project of my college freshman year, a 2D platformer. Besides the background music and the logo, I worked completely solo on this. The project received an A, and I uploaded it onto Steam as a free game. It now has sold 11000 copies and received a "very positive" rate.

    Click here to view the Steam page

  • Design Docs

    A Collection of My Game Concepts

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    Be With You

    (2022)

    A Pre-Production document of an original mobile idle game concept

    Click Here to Read

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    Be With You (Prototype Spec)

    (2022)

    An instruction for making a digital prototype of Be With You

    Click Here to Read

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    Rhythm Road

    (2022)

    A practice about designing a game for Tesla Arcade

    Click Here to Read

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    The Last Daoshi

    (2021)

    A proposal for an open world action adventure game based on Daoism.

    Click Here to Read

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    Nosferatu

    (2021)

    A game concept of the 1922 film Nosferatu, adapting it to a narrative puzzle game.

    Click Here to Read

  • Contact

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    Email

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    itch.io

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    Instagram