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Hongke Luo

  • About
  • Selected Work
  • Press
  • CV
  • Writing Sample
  • Other Projects
  • …  
    • About
    • Selected Work
    • Press
    • CV
    • Writing Sample
    • Other Projects

Hongke Luo

  • About
  • Selected Work
  • Press
  • CV
  • Writing Sample
  • Other Projects
  • …  
    • About
    • Selected Work
    • Press
    • CV
    • Writing Sample
    • Other Projects
  • Other Projects

    Projects from Luo’s BFA at the NYU Game Center

    The Raindrop: A Vocal Odyssey

    2023

    Role: Producer, Game Designer, Programmer

    The Raindrop is a game created by a team of three and controlled entirely through voice input. Players speak spells to guide a raindrop through each level, changing it between water, ice, and vapor to overcome obstacles.

    Click here to view the Steam Page

    Coming Soon

    EON: Reset

    2022

    Role: Producer, Programmer, Game Designer, Level Designer

    Eon Reset is a Metroidvania set in a science fiction world, with a distinctive combat system. The team has completed a playable prologue.

    Click here to view the Steam Page

    Afterlife Teahouse

    2022

    Role: Programmer

    Afterlife Teahouse is a tea-making game set in a teahouse between life and death. It pairs a gentle narrative with relaxed gameplay. As the team’s programmer, Luo built the core systems and implemented the gameplay mechanics.

    Click here to watch the playthrough

    Tales of Huaxia

    2022

    Role: Game Designer, Level Designer, Programmer

    Tales of Huaxia is a 2D puzzle game for Android, created by a team of 11 college students during Tencent’s online game design camp. Luo designed and developed two levels and the boss encounter. The game received a Silver Award at the camp’s final review.

    Click here to watch the playthrough

    Zen

    2022

    Solo Project

    Zen is a 3D level design exercise created in Unreal Engine 4. Luo built the initial blockout, refined the lighting, painted the landscape with different materials, and arranged his own work alongside meshes sourced online to shape the environment’s visual style.

    Click here to watch the playthrough

    EatKraken

    2022

    Role: Producer, Game Designer, Programmer

    EatKraken is a kitchen simulation game developed by a team of three. Players control an octopus chef who uses its own tentacles to make sushi, balancing the need to earn money against the cost to its health.

    Click here to watch the playthrough

    Last One

    2021

    Role: Level Designer, Programmer

    Last One is a first-person 3D game with a psychological horror atmosphere, created for a Spring 2021 Level Design Studio course. Luo developed the level blockout independently during the first half of the semester, then worked with another student to develop its visual design. The project received an A.

    Click here to watch the playthrough

    Insomnia

    2021

    Role: Producer, Game Designer, Programmer

    Insomnia is a 2D platformer created by a team of seven for Global Game Jam 2021. Luo coordinated the team’s work remotely. The game was selected as one of four finalists among 36 teams at the jam’s NYU site.

    Click here to watch the playthrough

    Last Celeste Knight

    2020

    Role: Programmer

    Last Celeste Knight is a Fall 2020 course project in which a team of four recreated Hollow Knight. As one of two developers, Luo independently implemented the game’s platforming mechanics and the Radiance boss encounter. The project received an A.

    Click here to watch the playthrough

    Azure

    2020

    Solo Project

    Azure is a 2D platformer Luo created for his first-year college final project. He developed it independently, with collaborators contributing the music and logo. The project received an A, and Luo later released it on Steam for free. It has reached over 4,000 players and holds a “Very Positive” user review rating.

    Click here to view the Steam page

  • Design Docs

    A Collection of My Game Concepts

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    Be With You

    (2022)

    A Pre-Production document of an original mobile idle game concept

    Click Here to Read

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    Be With You (Prototype Spec)

    (2022)

    An instruction for making a digital prototype of Be With You

    Click Here to Read

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    Rhythm Road

    (2022)

    A practice about designing a game for Tesla Arcade

    Click Here to Read

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    The Last Daoshi

    (2021)

    A proposal for an open world action adventure game based on Daoism.

    Click Here to Read

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    Nosferatu

    (2021)

    A game concept of the 1922 film Nosferatu, adapting it to a narrative puzzle game.

    Click Here to Read

Contact

luohongke2000[@]gmail.com (Personal)

hohogamedev[@]gmail.com (Studio)

    Hongke Luo
    Website
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