Other Projects
Projects from Luo’s BFA at the NYU Game Center

The Raindrop: A Vocal Odyssey
2023
Role: Producer, Game Designer, Programmer
The Raindrop is a game created by a team of three and controlled entirely through voice input. Players speak spells to guide a raindrop through each level, changing it between water, ice, and vapor to overcome obstacles.

EON: Reset
2022
Role: Producer, Programmer, Game Designer, Level Designer
Eon Reset is a Metroidvania set in a science fiction world, with a distinctive combat system. The team has completed a playable prologue.

Afterlife Teahouse
2022
Role: Programmer
Afterlife Teahouse is a tea-making game set in a teahouse between life and death. It pairs a gentle narrative with relaxed gameplay. As the team’s programmer, Luo built the core systems and implemented the gameplay mechanics.

Tales of Huaxia
2022
Role: Game Designer, Level Designer, Programmer
Tales of Huaxia is a 2D puzzle game for Android, created by a team of 11 college students during Tencent’s online game design camp. Luo designed and developed two levels and the boss encounter. The game received a Silver Award at the camp’s final review.

Zen
2022
Solo Project
Zen is a 3D level design exercise created in Unreal Engine 4. Luo built the initial blockout, refined the lighting, painted the landscape with different materials, and arranged his own work alongside meshes sourced online to shape the environment’s visual style.

EatKraken
2022
Role: Producer, Game Designer, Programmer
EatKraken is a kitchen simulation game developed by a team of three. Players control an octopus chef who uses its own tentacles to make sushi, balancing the need to earn money against the cost to its health.

Last One
2021
Role: Level Designer, Programmer
Last One is a first-person 3D game with a psychological horror atmosphere, created for a Spring 2021 Level Design Studio course. Luo developed the level blockout independently during the first half of the semester, then worked with another student to develop its visual design. The project received an A.

Insomnia
2021
Role: Producer, Game Designer, Programmer
Insomnia is a 2D platformer created by a team of seven for Global Game Jam 2021. Luo coordinated the team’s work remotely. The game was selected as one of four finalists among 36 teams at the jam’s NYU site.

Last Celeste Knight
2020
Role: Programmer
Last Celeste Knight is a Fall 2020 course project in which a team of four recreated Hollow Knight. As one of two developers, Luo independently implemented the game’s platforming mechanics and the Radiance boss encounter. The project received an A.

Azure
2020
Solo Project
Azure is a 2D platformer Luo created for his first-year college final project. He developed it independently, with collaborators contributing the music and logo. The project received an A, and Luo later released it on Steam for free. It has reached over 4,000 players and holds a “Very Positive” user review rating.
Design Docs
A Collection of My Game Concepts
Be With You
(2022)
A Pre-Production document of an original mobile idle game concept
Be With You (Prototype Spec)
(2022)
An instruction for making a digital prototype of Be With You
Rhythm Road
(2022)
A practice about designing a game for Tesla Arcade
The Last Daoshi
(2021)
A proposal for an open world action adventure game based on Daoism.
Nosferatu
(2021)
A game concept of the 1922 film Nosferatu, adapting it to a narrative puzzle game.
Contact
luohongke2000[@]gmail.com (Personal)
hohogamedev[@]gmail.com (Studio)